Studio Design Director
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What We Do
Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide.
What You'll Do
As a Senior Technical Designer in Animation, you will use your animation sense and technical understanding of character animation to design and create animation systems that facilitate realistic and high quality motion. Working with animation, design, and engineering colleagues, you will develop new tools and/or refine existing ones to ensure the animation/behavior pipeline operates smoothly and efficiently. You will also help identify potential issues and deploy correct solutions, using your technical knowledge to help bridge and facilitate communication between the animation team and other departments, such as engineering and design.
In this role, you will
- Facilitate the creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems in a manner accessible by content creators.
- Design and implement animation state machines/behaviors and runtime solutions.
- Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team.
- Analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges.
- Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game.
What we're looking for
- A strong animation sense and a clear understanding of character motion and how to achieve it with modern animation methods.
- Expertise with animation pipelines, including source content creation tools such as Maya and the export process into a game engine.
- Knowledge of how to combine animations to create a desired look and feel.
- Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus.
- Familiarity with modern animation behavior tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus.
- Coding knowledge not expected or required, but experience with C++ is a plus.
EPIC JOB + EPIC BENEFITS = EPIC LIFE
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.
Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).